The Skirmishes really are awesome. They're what got me up to level 60 at last, thus being able to use my Reforged Second Age bow that I spent a small fortune buying mats for. I finally got to play the South Bree Skirmish with a Fellowship tonight and it was pretty awesome. I'm still in the eastern areas of Moria (Deep Descent, 21st Hall), so I haven't been able to check out the Mirkwood content. I got a letter from Galadriel inviting me to come join the battle though.
Zelda Spirit Tracks: My brother might buy it, there for i won't have to use my money or i will buy it after christmas.
The Skirmishes really are awesome. They're what got me up to level 60 at last, thus being able to use my Reforged Second Age bow that I spent a small fortune buying mats for. I finally got to play the South Bree Skirmish with a Fellowship tonight and it was pretty awesome. I'm still in the eastern areas of Moria (Deep Descent, 21st Hall), so I haven't been able to check out the Mirkwood content. I got a letter from Galadriel inviting me to come join the battle though.
So you're a hunter I'm guessing? I have to say I didn't like Moria very much, I started doing quests in lothlorien as soon as I could. Yea it's insane how much XP skirmishes give, not to mention how fun they are .
Do you notice that enemies pursue you for a lot longer time than usual now? Lately I feel like I have to run half way across the map before this bog crawler stops nipping at me
On a run to finish Zelda: Twilight Princess before I leave my apartment for three weeks (I hate leaving projects, including video games, incomplete or unfinished until it is done.). Especially since my console games are not coming with me. But I have some new games to keep me occupied for a week at home with my parents, before going to Colorado and St. Louis. I got Zelda: Spirit Track and Kingdom Hearts: 358/2 Days to keep me going for my trips. Zelda will be in the spirit of Phantom Hourglass, the best portable Zelda game so far. And I have heard good reivews about the Kingdom Heart series. Time for me to check it out.
Be watching for the release of my spiritual warfare novel under a new title: "Call to Arms" by OakTara Publishing. A sequel (title TBD) will shortly follow.
You still haven't finished that?. If inished it like in 2007 lol. endless you just got it not logn ago. They will never make a zelda game as good as the ocarina of time.
Oh, I've beating it a number of times, on both GameCube and Wii versions. I was just talking about this play through. I like the Wii controls better, but I do not like that they had to flip the entire map just to make Link 'conveniently' right handed. Link has always been left-handed and being left-handed (playing a right handed Link left handed), the controls don't throw me off.
I always have a hard time deciding which Zelda is the best. Ocarina of Time has to be in consideration at all times, because it was completely renovating to that generation of video games. It was neck and neck with Final Fantasy VII for best game of that generation and it still considered one of the best games of all time. While it may be a personal bias, but I have always liked Windwaker and Twilight Princess more that Ocarina of Time due to the final sword-to-sword showdown between Link and Ganondorf. Talk about EPIC. But that's me.
Be watching for the release of my spiritual warfare novel under a new title: "Call to Arms" by OakTara Publishing. A sequel (title TBD) will shortly follow.
Yep, I'm a hunter. I've noticed the same thing about monsters chasing. Seems like the only way I can get away from them is to use Desperate Flight or jump off a cliff. The irritating thing about Moria is the huge distances between encampments with monsters crawling around everywhere. The last quest I worked on was finding Balin's camp. It took me over an hour to fight my way to the Second Hall and then back through the passages to the camp.
Oh, I've beating it a number of times, on both GameCube and Wii versions. I was just talking about this play through. I like the Wii controls better, but I do not like that they had to flip the entire map just to make Link 'conveniently' right handed. Link has always been left-handed and being left-handed (playing a right handed Link left handed), the controls don't throw me off.
I always have a hard time deciding which Zelda is the best. Ocarina of Time has to be in consideration at all times, because it was completely renovating to that generation of video games. It was neck and neck with Final Fantasy VII for best game of that generation and it still considered one of the best games of all time. While it may be a personal bias, but I have always liked Windwaker and Twilight Princess more that Ocarina of Time due to the final sword-to-sword showdown between Link and Ganondorf. Talk about EPIC. But that's me.
majors mask was probalay the worst, it was still good but it wasn't a good follow after the ocarinia of time(just like lww and pc). That was the worst for the big console(don't knwo the correct term). The ealier zelda hand hold ones weren't that good because of the poor small graphics.
anyway here is my top 3.
1. Ocarina of time
2. twilight princess
3. Hour Glass
for some reason i seem to use my write hand for writting and drawing(anythign using a pencil or pen) but when it comes to cricket and stuff i can use ever.
Here my recap on all the Zelda console games.
Legend of Zelda (NES): Completely opened up a new generation of games. It was the first free style game (you could pick where you wanted to go in what order) that opened up the door to the RPG genre. It was also the first game in which you could save data without means of a password. Simple game play, yet epic for its day. Best game of that generation.
Adventures of Link (NES): Followed up with LoZ's style of game play, but added a side-scrolling mode for battles, towns, and temples. This game also introduced the use of magic and completed the three parts to the Triforce. You could talk to people in towns which became a mainstay for the series and for future RPG's. This game has some neat innovations, but as a game, it never stood up to its predecesor.
A Link to the Past (SNES): Only Zelda game for this generation. This one introduced semi-3D elements and the first real story-line to the series. This game introduced used of different sword techniques, specifically the spin attack. It also was the foundation of Link's famed weapon: the Master Sword. With 13 temples (some short, some longer) this game added new elements to temples (like ice, lases beams, water, and sand). It also was the first in which you needed each item in the temples to advance through the temple. Items were also unique and fun to use (my favorite was the Hookshot), a staple that continued through the rest of the series. Like LoZ, ALthP was a classic game that has since been re-released three times on various platforms.
Ocarina of Time (N64): Since Nintendo unleashed its 3D graphics with Mario 64, this became the most anticipated game of its time. Taking 3D graphics where they have never gone before OoT, salvaged Nintendo's competitive survival against the upstart PS1. Game play was spectacular, sword play at it best level in gaming history, addition of new races (Gorons, Zoras, Kokiri, Skeikahs, and Gerudos), and a new complete soundtrack that was epic. This game introduced sub-temples and mini-bosses. The bosses this time actually had a purpose of being there, instead of just being a boss just for the sake of being a boss. Added with the time traveling event, in which you could visit the same place a different times and have different images. The items in OoT were spectacular and actually brought use to the items. The most standout was the Mirror Shield. It wasn't just the best shield. You actually had to use it to reflect light and energy to solve puzzles and beat bosses. To this day, with what OoT did to the gaming generation, this still considered one of the top games of all time.
Majora's Mask(N64): MM was an attempt to duplicate OoT's success. Using the same graphics, MM added two new twists to the game play: the ability to change forms via masks, and you had a time limit (3 days) to complete your mission. Link had a few extra tweaks that improved his play. For example, he would do a flip when he made a leap for a ledge. As the story line departed from Hyrule and introduced a one-time villian, MM never could duplicate what OoT did. It was a good game, but like AoL was to LoZ, it never had that originality that made its predecesor so successful.
Originally released for the GB Advance, Nintendo released Four Sword Adventures for the GameCube. This was Zelda's first attempt at Multi-player. The game play and graphics were identical to ALthP, but a new item, the Roc's Feather, allowed Link to jump. This game also introduced a new villian, Vaati that would show up later in Minish Cap. The problem with Four Swords is that to play multiplayer, each player had to have thier own GameBoy Advance with extention cable. For me it worked fine on Single Player, but I would consider this one to be the weakest of the console Zelda games.
Windwaker(GameCube): Windwaker had poor initial reviews due to its cell shaded graphics that gave a toon-like appearance. I too was turned off, expecting Zelda to go with a more adult Link and style. But as people played through it, the graphics worked themselves out in what turned out to be a pretty sweet game. The one thing that turned me on was early in the game, when Link learned the parry attack. I was sold from then on. Game play let Link have spectacular sword action combinations. The use of a WindWaker to control wind and sail around the ocean was a neat new feature. New items like the Grappling Hook and Deku Leaf added for more action and puzzle solving. The music was awesome and I loved how each boss had its own tune. The story line was the best yet (yes, even more than OoT) but the best was saved for last. I felt let down when for the final showdown you fought Ganon first. In all the other games, Ganon was the final boss and the graphics in conjunction with the timing, I was bummed, until I faced Ganondorf. That duel was the most spectacular moment for me in the whole Zelda series with the best action and best musical score. As a whole, WW is a very close 3rd to OoT and Twilight Princess in the series.
OoT Master Quest(GameCube): With Ocarina of Time still so popular, Nintendo re-released OoT for the GameCube and added a new twist to it: the Master Quest. Master Quest was the same story, but all the puzzles in the dungeons got changed up. With the same maps, harder enemies, and significantly more difficult puzzles, Master Quest was designed strictly for the pros. Only one temple was easier than the original: the Water Temple which to this day is legendary in the Zelda history. This combined with the original has kept this game very high on my list.
Twlight Princess(GameCube and Wii): With the release of the Wii, TP was the most anticipate game. This had the adult Link, graphics, and gameplay that everyone was expecting WW would have. Gameplay was pretty much the same style as OoT only greatly improved. The big attraction was horseback combat and the game has three major scenes requiring you to battle on horseback. Link also is able transform into a wolf, a key part of the story line. It is the longest game of the series with the deepest story. There are a total of nine temples, not including mini-temples and spectacular action sequences. The graphics were clearly the best, as you can see iron chains turn red as it gets closer to fire. You see Link get wet when he goes swimming and stay wet a few seconds after he gets out. But there were several other things that keep TP above OoT on my scale. The items were the best collection yet. A spinner that lets you glide along walls. A ball and chain enabling massive destruction. And a twin clawshot that lets Link think he's Spider-Man. With these cool items, the bosses were the immensely fun and I can't get enough of it. This makes the replay value of TP the tops of the series. The musical score takes it even further with epic boss tunes. The scales of the battles, the world, and an ultimate four-boss-battle finale combined with the gameplay, replay value, and everything puts Twlight Princess at #1 on my list.
Be watching for the release of my spiritual warfare novel under a new title: "Call to Arms" by OakTara Publishing. A sequel (title TBD) will shortly follow.
The 3 day thing is what i disliked for a cuple of the later missions that took a while.
i almost forgot the minish cap
The only thing that was bad about this game was the stupid cap that would talk and talk. Also that stupid bird in the OoT.
We have completley forgot about the The Legend of Zelda: Link's Awakening and ocacle seasons. I played these a long time ago and can remeber nothing.
Also i never played windwalker. Wasn't the hour glass the sequal?
See my post above. I edited it. The other thing I didn't mention about Twilight Princess was your sidekick, Midna, it actually a character worth getting to know. Navi and the owl in OoT were just obnoxious. The sidekicks in Zelda have only been good in WW, Phantom Hourglass, and TP. Minish Cap did have a good sub-plot for Ezlo, but he was very annoying. There are times where Midna can get annoying after several times through, but she is a very well rounded character. After seeing her development, I wonder if they will give Link a side-kick who's actually going to be evil at some point. That would be a pretty sweet twist.
Be watching for the release of my spiritual warfare novel under a new title: "Call to Arms" by OakTara Publishing. A sequel (title TBD) will shortly follow.
Yeah that would be awsome. I can remember i use to try and bypass the owl. It never worked though. At least when you turn into adult link you don't have to put up with him anymore.
I'm now two temples through Zelda: Spirit Tracks for DS. The game play and style is almost identical to that of Phantom Hourglass. It follows the same story line as Windwaker and PH two generations later (little obnoxious Niko is now a old man for those that know him from these two games). Graphics are also almost identical. But two things I have noticed that have greatly improved are the puzzles (they are fun and somewhat challenging in a few places) and the soundtrack is pretty sweet. It isn't epic persay, but I definately like much better than PH at this point. If it keeps up, I expect it to be my favorite portable Zelda game. But my battery is now low so I will charge my DS overnight and go at it again tomorrow.
Be watching for the release of my spiritual warfare novel under a new title: "Call to Arms" by OakTara Publishing. A sequel (title TBD) will shortly follow.
Legend of Zelda (NES): Completely opened up a new generation of games. It was the first free style game (you could pick where you wanted to go in what order) that opened up the door to the RPG genre.
Well, yes and no. It has been probably...*thinks as hard as he can*...perhaps 15-20 years since the original Zelda was on my TV screen, but while you could explore all you wanted you kind of had to do the dungeons in a certain sequence because you needed items from early dungeons to access or explore later dungeons. What I mean is you couldn't just run off and do dungeon #8 until you'd done some earlier one in which it gave you a certain device which would allow you to go in to dungeon #8. The game was nicely scaleable in that way and I loved it. I do remember that once you finished the game you could play a somewhat harder version with scrambled up areas and that the dungeons would have specific letter shapes, for instance dungeons 1-5 spelled out ZELDA.
Adventures of Link (NES): Followed up with LoZ's style of game play, but added a side-scrolling mode for battles, towns, and temples. This game also introduced the use of magic and completed the three parts to the Triforce. You could talk to people in towns which became a mainstay for the series and for future RPG's. This game has some neat innovations, but as a game, it never stood up to its predecesor.
I didn't like the game at first but it does grow on you after a bit. One element it had that I'm kind of surprised you didn't mention (being a fencer!) was that you could do a little swordplay, with special moves being needed to take down certain monsters (I found the jumping downthrust move to be the most useful overall). It's an underrated game but I'll definitely agree with you that it never really surpassed its predecessor.
A Link to the Past (SNES): Only Zelda game for this generation. This one introduced semi-3D elements and the first real story-line to the series. This game introduced used of different sword techniques, specifically the spin attack. It also was the foundation of Link's famed weapon: the Master Sword. With 13 temples (some short, some longer) this game added new elements to temples (like ice, lases beams, water, and sand). It also was the first in which you needed each item in the temples to advance through the temple. Items were also unique and fun to use (my favorite was the Hookshot), a staple that continued through the rest of the series. Like LoZ, ALthP was a classic game that has since been re-released three times on various platforms.
ALttP was a very good game and, like you said, the only one they ever released on the Super Nintendo system (the last Nintendo home system I ever owned). It was a vast improvement over its two predecessors and I played it a couple of weeks until I finished it. Actually somewhere in a box in my house I have a VHS tape of the ending 20 minutes of it because at the time I was kind of experimenting with recording video games. I might have to go dig that up . As good as it was it simply paled in comparison to the Final Fantasy games for that platform, FF2 and FF3, which were both far more Epic in storyline and much more immersive as RPG's. So good was FF2 that it remains my favorite of the Final Fantasy series.
Ocarina of Time (N64): Since Nintendo unleashed its 3D graphics with Mario 64, this became the most anticipated game of its time. Taking 3D graphics where they have never gone before OoT, salvaged Nintendo's competitive survival against the upstart PS1.
Eh...this is where we'll start to disagree here, my friend. This game was just not my cup of tea. I don't know if I was too into the "top down" perspective of Zelda games or if it was Link's "grunting hamster" noises but this one just didn't tickle my fancy at all. I didn't own the N64 (by then Nintendo was really diverging from the other two platforms and attained its "kiddie game" image with less serious games available overall) but my brother did and I always felt the best game for the platform was Goldeneye with its multiplayer mayhem. In fact if you put a fully functional N64 in front of me with a pile of games in front of it I'd probably still begin by looking for Goldeneye. The PS One was, in my humble opinion, the better of the two platforms. PS One was able to put a lot more graphical power into their games and it resulted in games like FF7 (probably the finest iteration of that series ever produced), the Mortal Kombat games, and the fantastic Tomb Raider titles. There was, to my understanding, some fiasco by which Nintendo didn't want to leave the cartridge format despite CD's being able to deliver far higher quality and sound effects (not to mention much longer game lengths) and it ultimately was responsible for their losing the Final Fantasy titles, a decision I'm sure Nintendo still regrets very much as that was on of their bedrock game producers for several years. And you couldn't have pulled off a game like FF7 or FF8 on the N64. By then I was playing more PC games anyways, so I only ever had maybe 15 titles total for PS One anyway.
Kennel Keeper of Fenris Ulf
I am afriad i am on FFJ side as you may of already of guessed. For one the oCarinia o time was voted one of the best games of all time. The only game that beats it on some lists is the original mario game. I know that doesn't mean everyone likes it. also I hated the play station one, i didn't enjoy the game characters half as much as the 64 nintendo characters. The only better thing was the controllers life span. I have always had something againist playstation until the psp released then i found them good but nintendo and xbox beats them any day.
I don't think i can rant on anymore.