Character Name: Brennan Paine
Character Nicknames or Titles: Ignition
Screen Name of Author: Dernhelm_of_Rohan
Age: 26
Gender: male
Species: superhuman
Hair/Eye Colors: short black / brown
Weight/Height: 5'8" / 167 lbs.
Distinct Markings: N/A
Clothes and Other Accessories: military uniform when on duty, complete with a hand gun, a sniper rifle and a bayonet-like knife. Off duty, blue jeans, polo shirt, comfy sneakers
Weapons: military issued 9mm handgun, sniper rifle, bayonet/knife, hand grenades, tear gas grenades
Armor: military issued bullet-proof vest
Residence: Originally from Riverfield; was vacationing in Burg at the time of the Supernova and is staying there for the time being.
Occupation: sniper in the Azureman military
Mode of Transportation: jeep-like car
Overall Personality: brave, cool under pressure, quick-thinking, pleasant, funny, a teeny bit of a flirt
Personality Flaws: stubborn, not easily angered but once he is, he stays that way, morally questionable at times, somewhat calloused to the loss of life if he deems them "criminals"
Hobbies: practicing with guns, playing strategy games
Likes: his dog, his job, people who don't take themselves too seriously, a good movie, protecting the innocent, killing the bad guys, taking walks, women who like to have fun
Dislikes: failure, snobs, being angry, the bad guy getting away, being helpless
Long-term Goals: to help protect and rescue other superheroes, to keep from being captured
Skills: excellent marksman (obviously), knows a bit about computers, good cook
Magic Skills: when he consciously chooses to use his power, he can create, manipulate and direct fire. He does so with his mind and does not need a physical motion to control it.
Family: father (Robert) and mother (Laura), both retired and living in Arida, a younger sister who died as a kid (Noel)
Friends: TBD
Enemies: anyone who wants to hurt the innocent citizens of Azurema, anyone who wants him eliminated
Pets: German shepherd/black labrador mix named Cadet
Short History: Brennan was not only a good sniper; he loved it. His job generally required him to take out someone holding a hostage or a volatile weapon; he performs best in these high-pressure situations. While he did not feel conflicted about the lives he had taken, he loved nothing better than saving innocent victims.
When the Supernova hit, Brennan was on vacation in the city of Burg with his beloved dog, Cadet - his family owned some property there and he was staying in their empty apartment. Although he was not on duty or in his district of military clearance, he helped by rescuing some of the people who had gotten into mysterious accidents. Although curious about the reports of so called "superpowers" that the police were getting, Brennan did not give the stories much credit. When the orders came in from Judicia that these superhumans now had a bounty on their heads, dead or alive, he was appalled and confused; his loyalty to the government conflicted with his personal belief in saving the innocent. Still unaware that the Supernova had given him powers too, he began helping the afflicted citizens of the city by any means, still trying to find out where his true loyalties now lie. He currently runs a "safe house" out of his apartment, and is considered AWOL by the Azureman military.
Stories Character has been in: Supernova
Originally included in this post
General Information
Character Name: Zachary A. Carter
Character Nicknames or Titles: Zach
Screen Name of Author: humdedum
Character Information
Age: 14
Gender: Male
Species: Human
Hair/Eye Colors: Brown/Blue
Weight/Height: 130 lb/5’6”
Distinct Markings: Several burn scars on hands and arms (from dealing with too-hot crockery)
Clothes and Other Accessories: Anything comfortable, economic, and not particularly flashy.
Weapons: none
Armor: none
Residence: SoL - Ditto Town, VA.
Occupation: Student; unpaid waiter/busboy/dishwasher
Mode of Transportation: Walking.
Overall Personality: Resourceful, responsible, a follower.
Personality Flaws: Passive aggressive, unforgiving.
Hobbies: None
Likes/Dislikes: Sleep, biology / People at school, the restaurant
Long-term Goals: Move out of state.
Skills: Running.
Family: Only child; both parents work at the restaurant they own in downtown Ditto
Friends(ish): Just classmates
Enemies: The bullies at school, comprising Larry [eustacegirl] and his friends.
Short History: Zach grew up in Ditto for the first fourteen years of his life: going to school and getting bullied for being short/quiet/a pushover to his parents, helping at the restaurant, and feeling rather frustrated with it all.
Stories Character has been in: Sunrise of Life
I shall fill this in as we continue to plot, but here is Blair thus far. ^.^
Information subject to change.
General Information
Character Name: Blair Pendragon
Character Nicknames or Titles: Princess, Bee.
Screen Name of Author: MountainFireflower
Character Information
Age: TBD
Gender: Female
Species: Human
Hair/Eye Colors: Blonde hair, brown eyes.
Weight/Height: 150 lbs, 5'9"
Distinct Markings: A few scars here and there
Clothes and Other Accessories: She prefers trousers, boots, and a simple tunic. She wears earthy colors that help her blend into the forest, specifically browns and occasionally green.
Weapons: Sword, bow & arrows
Armor: Chain mail, breastplate, gauntlets
Residence: Pendragon Castle
Occupation: Professional warrior
Mode of Transportation: Her horse, as well as her feet. She's good at running.
Overall Personality: Blair is very guarded and icy around those she doesn't know well and doesn't trust. She doesn't trust people very easily, though she does let her guard down around a select few, including her brother.
Personality Flaws: Not trusting people. This is both a flaw and an asset in many ways. She can be hotheaded and stubborn (a trait she got from her father) and often has a hard time truly listening to other people.
Hobbies: Chess. She is a serious master at chess.
Likes/Dislikes: She likes peppermint tea and running, as well as all sorts of weaponry and physical training. She dislikes most people, as well as cold baths and potatoes.
Long-term Goals: She wants to be the best warrior she can be and prove herself to those around her.
Skills: Swordfighting, archery, and she's average at knife-throwing. She's good at tying knots and also tracking things.
Magic Skills: TBD
Family: Her parents, Arthur and Guinevere, and her brother, Gabriel.
Friends: TBD
Enemies: TBD
Short History: TBD
Stories Character has been in: Blood of the Sword
av by dot
Yay, we're posting Camelot characters!
Character Name: Keera of Breen
Character Nicknames or Titles: The Bitter One, Keera the Cruel
Screen Name of Author: Dernhelm_of_Rohan
Age: 19
Gender: female
Species: half-human, half-sylph (a magical creature that controls air and wind)
Hair/Eye Colors: dark brown / ice blue
Weight/Height: 130 lbs / 5'4"
Distinct Markings: a silvery sheen to her skin
Clothes and Other Accessories: a deep purple dress that reaches to her ankles, tight sleeves banded with gold thread, a silver belt and leather slippers. She almost always wears a small leather pouch under her dress that contains a powder that creates darkness; she has a special pocket to access this pouch when she needs a quick diversion.
Weapons: a small sharp dagger forged from a dragon's scales
Armor: none (unless you count the occasional shielding spell)
Residence: Castle le Fay
Occupation: sorceress, apprentice to Morgan le Fay
Mode of Transportation: wind riding, magically shape-shifting into a horse
Overall Personality: calculating, calm, patient, cold, unloved, melancholy, practical, devious, power-hungry
Personality Flaws: hardly any scruples, no respect for the lives of others, unloving and unloved (with the one exception of Morwenna), remorseless
Hobbies: searching for rare or magical creatures, weaving Trapping Tapestries
Likes: being in control, magic, making others feel hurt, Morwenna
Dislikes: being powerless, surprises, thinking about her childhood, seeing other people happy
Long-term Goals: to take Morgan le Fay's place as ruler of the castle, to find her mother and kill her
Skills: weaving, alchemy, some herbal knowledge
Magic Skills: spells, charms, dark magic of all kinds; especially strong air-related spells
Family: her mother, a Sylph who abandoned her as a child; unknown human father
Friends: Morgan le Fay (ally and surrogate mother), Morwenna le Fay (adopted sister)
Enemies: King Arthur, the Knights of the Round Table, Camelot, anyone who is happy, her mother
Pets: a Fäeren Dragon named Simlan - a rare breed of dragon about a foot long with four dragonfly-style wings and an appetite for rabbits. Given to her by Morwenna.
Short History:
Keera was the illegitimate daughter of an unknown man and a female magical creature called a Sylph. When Keera was five years old, her mother, being a creature who not only controlled but also embodied the element of Air, simply forgot that her daughter existed. As the wind never stays in one place too long, Keera's mother simply wandered away and left her in the middle of the forest.
She was found a few hours later by a girl not much older than herself - the eight year old Morwenna le Fay. Pitying the smaller girl's cries of hunger, Morwenna took Keera back to her home, much as she took in wounded forest animals. When Morgan found out what her kind hearted daughter had done, she announced her intention to throw young Keera out and let her fend for herself. At this, Keera let out a scream of fear, her Sylph blood triggering a magical breeze inside the castle. Morgan, surprised at magic in one so young, decided to keep Keera and train her as an apprentice.
Over the years, Keera has become more like Morgan's daughter than Morwenna. She is first in everything and she may be the one person Morgan truly trusts. As for Keera herself, she keeps her loyalties and plans to herself. Her one stated goal is to find and kill her mother in revenge for her abandonment.
Font Color: blood red
Stories character has been in: Blood of the Sword
Clothes and Other Accessories: Long dresses, usually muted blues and greens and purples. A cloak of dark brown. Leather slippers and an old satchel for carrying herbs and healing tools. She is frequently seen with wreaths of flowers wound through her hair; it may make her appear disheveled and dreamy to some, but the flowers all have healing properties and Morwenna knows exactly how to use them.
Weapons: Does her mortar and pestle count as a weapon? She also often carries a small knife that she uses for harvesting herbs. A flower or leaf may not seem like a weapon, but while Morwenna knows which ones will save your life, she also knows which ones will kill you.
Residence: The mist-shrouded and ruinous Castle le Fay.
Occupation: Healer.
Mode of Transportation: Walking and riding horseback.
Overall Personality: A peacemaker and a natural-born healer. Tenderhearted and compassionate, in spite of her mother's scorn. A melancholy and solitary soul, she can vanish into the forest like a phantom. Not exactly brave, but doesn't think twice about putting herself in danger if someone needs help. Rather desensitized to creepy things (and people!) from growing up at Castle le Fay and using the shadowy woods and bogs as her playground, not to mention treating the wounds of injured animals. She has a great and surprising capacity to love others, given the family she was raised in, but only the creatures of the forest seem to appreciate it. Though ever at odds with her mother and sister, she cares deeply about them all the same. She believes there is good in them, and while she will try to thwart them if she thinks they are doing wrong, she'll also try to protect them from harm, because at the end of the day, they are the only family and "home" she has ever really known. She does not yet realize what a sad excuse for a home it is and that some people may be beyond saving.
Personality Flaws: She's never had many friends because people have a tendency to pass her off as creepy or odd, given her peculiar pets, strange stories, and disposition for disappearing into the woods. . . and being a member of the notorious and secretive le Fay family does not help at all. Quite sheltered, very shy, can't do anything right when her mother is watching, and is afraid of change. She has difficulty standing up for herself, voicing her opinions and acknowledging her feelings to others because her mother has always bulldozed her emotionally. She clings to long-dead dreams and ideals, is too forgiving for her own good or anyone else's, and has very low expectations of other people and how she should be treated by them. She has had a poor sampling of the spectrum of human nature in life, and her need to view everyone in the best possible light can cloud her ability to see people for who or what they truly are. Needless to say, growing up in the household of Castle le Fay has seriously warped her view of the world, humanity and herself, and she has a lot to learn.
Hobbies: Learning the healing arts by studying her mother's old healing scrolls; rescuing experimental animals from her mother and caring for wounded creatures she finds in the forest; spending too much time walking in the woods and paddling through the bogs, searching for plants with healing properties; trying and failing to build emotional bridges with her mother and sister. She usually ends up doing most of the cooking and cleaning, although that's not much of a hobby.
Likes/Dislikes: Likes the healing arts, the woods and bogs and moors, animals, collecting herbs. She finds kind gestures from others to be especially precious because she thinks they are such a rarity. Dislikes magic lessons, failure, cruelty, violence, conflict, crowds, the city, when her mother experiments on animals, and seeing something in pain and not being able to do anything about it.
Long-term Goals: She's very starved for friendship, so making some friends would be great. She also dreams half-heartedly of being a great healer, but can't yet get over the idea of leaving home, and her mother would laugh at the idea anyway.
Skills: Healing arts, identifying plants, riding horses, caring for animals, navigating the forests and swamps, and living off the land. She's very much a woodswoman.
Magic Skills: Mediocre at best, but she's never been put to a fair test before.
Family: Morgan le Fay (her mother) and Keera of Breen (adoptive sister.) Father unknown. King Arthur (uncle), Queen Guinevere (aunt), Prince Gabe and Princess Blair (cousins.)
Friends: Do animals count? She is also acquainted with some denizens of the forests and bogs, but you couldn't call most of them friends.
Enemies: None. . . that she recognizes, which is a grave mistake.
Pets: A flying frog named Orrin, a cabbit named Caru, and a horse named Rhonwyn—all victims of Morgan's spells and rescued by Morwenna.
Short History: Soon to come.
Font color: #4080BF
Stories Morwenna has been in: Blood of the Sword.
Many thanks to John William Waterhouse for Ophelia, to MountainFireflower for the photograph of the girl, and to Ithilwen for creating the beautiful composite of the two.
General Information
Character Name: Gabriel Adrian Pendragon
Character Nicknames or Titles: Prince, Gabe
Screen Name of Author: Joe
Character Information
Age: 19
Gender: Male
Species:Human
Hair/Eye Colors: Raven/Brown
Weight/Height: 185/5’11
Distinct Markings: Some pretty nasty scars here and there, mostly from training accidents.
Clothes and Other Accessories: Prefers simple, nondescript clothing that allows him to move about without being recognized, but when the need arrives he has clothing worthy of a knight and a Prince.
Weapons: Fists, Dagger, Sword, Lance. To a knight, bows are cowardly weapons.
Armor: Depending on the situation, he can wear anything from a full suit of steel plate armor to a simple jerkin of boiled leather.
Residence: (caves, Ditto Mansion, etc) Joyous Gard, Camelot.
Occupation: Squire
Mode of Transportation: His warhorse, feet.
Overall Personality: Charismatic, people like him and he likes people. Open and friendly, courteous to even his enemies, actively tries to see the best in everyone. Prefers Diplomacy to Violence but has an extreme sense of duty and loyalty and will stick to his word. Extroverted for the most part.
Personality Flaws: His friendliness sometimes blinds him to potential threats standing right in front of him. A tad naïve and really wants people to like him. Therefore, is deeply offended when rejected or disliked. He wears his emotions on his sleeve, so you always know what he is feeling or thinking. This is both an asset and a curse, for while it helps him make decisions on the fly, it doesn't always mean that they'll be the best ones.
Hobbies: He enjoys Hunting; he’s also a wizard on the Harp and absolutely loves books.
Likes/Dislikes: Roasted Boar, weapons and physical training, with swords specifically. He really likes people in general, just being around them and talking with them. That being said he really, really dislikes those who threaten innocent people. Ranking evil right up there on his most hated list, next to spinach and spiders.
Long-term Goals: His goals have largely been superimposed upon him, for it seems that everyone has expectations of him. His father wishes him to grow up to ascend to the throne someday. Lancelot has trained him to be knight and the whole of Camelot expect him to be a leader of equal or greater strength then his father. Something he isn’t sure he can do, or that he even wants to do.
Skills: He specializes in the sword, becoming so proficient at it that only a few great knights can beat him. Lancelot is one of the few. He is also skilled (albeit various levels of skillfulness) in jousting, wrestling and general warfare, he’s also very good at speaking, defusing fights is one of his specialties.
Magic Skills: None.
Family: King Arthur, Guinevere and his sister, Blair.
Friends: Galahad, nearly everyone else he’s ever met.
Enemies: Unknown, anyone who wishes Camelot ill.
Pets, Sidekicks, etc: His horse, Denver.
OR
Characters to whom yours is a pet, sidekick, etc.: Sir Lancelot Du Lac
Short History: TBA
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Blood of the Sword
General Information
Character Name: Colton Edward Ryker
Character Nicknames or Titles: Colt, Ryker, Ward.
Character Information
Age: 24
Gender: Male
Species: Human
Hair/Eye Colors: Strawberry Blonde, Blue
Weight/Height: `173 Lb/6 ft.
Distinct Markings: a US Flag tattoo stenciled into his shoulder.
Clothes and Other Accessories: Mostly military surplus, its cheep and its functional. When he needs to act like a civilian, he’ll just wear normal clothing.
Primary Weapons: SCAR-Light, two Glock 19s and a bayonet.
Armor: None
Residence: (caves, Ditto Mansion, etc) An old warehouse which he converted into his base of operations.
Occupation: Mercenary/Assassin/Bounty Hunter-For-Hire.
Mode of Transportation: He has a black K-10 Chevy Step-side which he loves, but will drive whatever his mission requires of him.
Overall Personality: He’s an Ends Justifies the Means type of guy, quiet and brooding, not one to back down from a challenge. Silently proud, he knows he’s good at what he does, but doesn’t need to boast about it. He’ll stoop to levels considered unethical to accomplish his goals, but it doesn’t mean he doesn’t regret some of things he does, he just afraid of reflecting back upon them. Unrepentant, he refuses to admit he’s wrong; he’s loyal to his friends and generally will help out a person in need, doesn’t take unnecessary risks but when he commits to something he’ll throw everything he’s got at it. Determined, Passionate and strong willed, no matter how hard you try you’ll never be able to change his values and opinions, he’s very intelligent and can debate with the best of them
Hobbies: He enjoys pool, watching NASCAR and American Football, bowling, playing Parcheesi and shooting his huge collection of assorted weaponry.
Long-term Goals: His ultimate goal in life is to live.
Skills: Well versed in Krav Manga, an Expert Marksman and Works the Stock Market like a boss.
Magic Skills: N/A
Family: Unknown
Friends: Tate Robinson
Enemies: Whoever he is paid to take out.
Pets, Sidekicks, etc: He has a dog, a German Sheppard named John Browning. It’s really good at sniffing bad-guys out and taking them down.
OR
Characters to whom yours is a pet, sidekick, etc.: One does not simply make Ryker a sidekick.
Short History: Shrouded in myths, lies and painful truths. Better not to rehash.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): The Side Affect
Shop Information (Optional)
Shop or Business Name: Edward Ryker & Associates
Sells: (description of merchandise, a menu, etc) Financial Securities.
Manager and Employee Names: Eugene Wilson is his manager, Ryker barely makes any contact with his lower echelon employees.
If you ain't first, you're last.
General Information
Character Name: Richard McTiernan
Character Nicknames or Titles: Rick, The Horror Guy
Screen Name of Author: PrinceCor004
Character Information
Age: 25
Gender: Male
Species: Human
Hair/Eye Colors: Dark/brown
Weight/Height: Skinny, but fit/ 6'0"
Distinct Markings: Small dragon tattoo on his left shoulder... from his time in college.
Clothes and Other Accessories: Casual clothes, mostly of the jeans/shirt/jacket variety.
Weapons: Whatever he can get his hands on. Is comfortable with both firearms and knives, etc.
Armor: Again, whatever he can find.
Residence: Small apartment on the east side of town. About a mile away from his parents suburban house.
Occupation: Horror movie blogger and employee at the local entertainment store.
Mode of Transportation: Feet or car.
Overall Personality: A bit of a loner, though he has no problem being around others... for the most part. Is very knowledgeable about all things horror related, so can come off as a jerk sometimes even when he doesn't mean too. Also has a very dry sense of humor, which usually gets him into trouble.
Personality Flaws: See above.
Hobbies: Watching horror movies, reading, blogging, going down to the shooting range (when he can afford it), listening to music (mostly Classic Rock)
Likes/Dislikes: TBA
Long-term Goals: Eventually get out of his home town.
Skills: Is pretty good with a gun and knows what to do with a knife or machete when zombies are concerned. Also, thanks to his movie viewings, is a bit of an expert on the "outbreak".
Family: Parents (mother and father) and little sister, Sara.
Friends: TBA
Enemies: TBA
Short History: Will be edited later when writer has actually thought of a history.
Stories Character has been in: The Side Effect
---------------------
Avvie by the great Djaq!
http://bennettsreviews.blogspot.com/
^ Short tribute to James Horner (1953-2015)
Character Name: Galahad du Lac
Character Nicknames or Titles: Sir Galahad, Gala, Gallant, Gal, etc.
Screen Name of Author: Dernhelm_of_Rohan
Age: 18
Gender: female
Species: human
Hair/Eye Colors: deep blue, flaxen blonde
Weight/Height: 133lbs., 5'9"
Distinct Markings: her yellow hair is a prominent reminder of her Saxon mother; her Norman blue eyes are less piercing than her father's.
Clothes and Other Accessories: When training or doing outdoor activities, she wears a sturdy pair of brown cloth breeches, a green cloth tunic and a slightly fitted leather bodice. When at court or riding with other knights, a deep green dress that has side splits up to her hips, and sky-blue leggings made of kid leather. At all times, she wears a treasured pair of leather boots that have etchings of dragons on them. She also sometimes wears a small silver necklace that belonged to her mother.
Weapons: light longsword, buckler shield, lance, dagger
Armor: chain mail, bucklers, breastplate
Residence: Camelot, Joyous Guard (her father's castle)
Occupation: nobility, knightess
Mode of Transportation: her war stallion, Ardall
Overall Personality: courteous, brave, ardent, just, generous, snobby, loyal, determined, extroverted
Personality Flaws: arrogance, a somewhat bad temper when crossed
Hobbies: playing checkers, jousting
Likes/Dislikes: a good fight, horses, people, Prince Gabriel, King Arthur, justice, getting her own way / being ignored, being wrong, magic, Princess Blair
Long-term Goals: to win King Arthur's approval, to help Gabriel, to do something that will make her worthy of renown
Skills: swordplay, running the lance, horseback riding, camp cooking, public speaking
Magic Skills: none
Family: Sir Lancelot du Lac (father), Lady Elaine (mother, deceased)
Friends: Gabriel Pendragon, Kean McLeod (more TBA)
Enemies: Morgan le Fay, Mordred, Keera of Breen, Blair Pendragon (who is more of a rival than an enemy)
Short History: Galahad was born to one of the greatest knights of the past age. To her extreme aggravation, he was always cold and distant to her, seemingly disappointed that she was not a son who could become a knight after him. As a child, Galahad resolved to become a better knight than even her father so that he would have to admit that he was wrong about her worth. She spent many hours learning to wield sword, lance and mace, oftentimes alongside Prince Gabriel, who befriended her.
At the still youthful age of 17, she was out riding with Gabe (as he preferred to be called) when they were attacked by a savage wild boar. Though they both fought well, Gabriel chanced to catch his foot on a tree root and fell. Galahad defended her fallen friend until he regained his feet, but the act of saving his life gained her the rank of knight.
Born of mingled Saxon and Norman blood, Galahad is proud of both her heritages and because of her high rank, has never really experienced the enmity between the peoples. She has ever been a loyal subject of the Pendragons, and is one of Gabriel's surest allies in the turmoil of Camelot's darkest hour.
Font Color: blue violet
Stories Character has been in: Blood of the Sword
Galahad's Coat of Arms:
General Information
Character Name: Richard Elias Caldwell
Character Nicknames or Titles: None
Screen Name of Author: Bookwyrm
Character Information
Age: 32
Gender: Male
Species: Human
Hair/Eye Colors: Brown/Brown
Weight/Height: Tall/Average build
Distinct Markings: None
Clothes and Other Accessories: Wild West steampunk
Weapons: Whatever he can get his hands on, prefers the Tesla line of electra-rifles.
Armor: None
Residence: None permanent
Occupation: Outlaw
Mode of Transportation: Horses, steam wagons, trains
Overall Personality:
Personality Flaws: A tendency to shoot things that irritate him. Also the law-breaking.
Hobbies: Stealing things and shooting the things he doesn't steal.
Likes/Dislikes: Money/Law officers
Long-term Goals: To steal a lot of money.
Skills: Shooting, lock-picking, experience with steam-tech repair.
Magic Skills: None
Family: Caldwell is an orphan.
Friends: No real friends.
Enemies: The Meyer gang of outlaws.
Pets, Sidekicks, etc: His gang of outlaws.
OR
Characters to whom yours is a pet, sidekick, etc.: None
Short History: Caldwell was an orphan determined to become a Dickensian street thief. By the time he was eighteen, he had a criminal network of street children that covered all of Philadelphia. When automatons began to patrol the streets of the city, a life of crime became significantly more complicated. He hopped a train to the wild west and started his own gang of bank robbers, cattle rustlers, and train thieves. While there were no steam-driven police forces out here, there were new threats to be faced. Apaches in homemade zeppelins, leftover military weapons with a taste for human blood, and spine-flinging cacti.
Stories Character has been in: Sagebrush Crossing
General Information
Character Name: Jedidiah Moyer
Character Nicknames or Titles: Sheriff of Sagebrush, Jedd
Screen Name of Author: Joe
Character Information
Age: 23
Gender: Male
Species: Human
Hair/Eye Colors: Dirty Blond/Green
Weight/Height: 168/6’1
Distinct Markings: None really, a few small scars here and there.
Clothes and Other Accessories: White cotton shirt, a red bandanna that he wears around his neck, leather bracers and brown trousers.
Weapons: Tesla K1000 Equalizer, an energy-pulse pistol.
Armor: None
Residence: (caves, Ditto Mansion, etc) an apartment above the sheriff’s office.
Occupation: Sheriff
Mode of Transportation: Horse, Wagon, Feet.
Overall Personality: quite, thoughtful, works well with people, protective and loyal.
Personality Flaws: often times, protecting his town comes before the law, in his eyes.
Hobbies: Checkers
Likes/Dislikes: Peace/Bandits
Long-term Goals: To keep bad guys away from lots of money.
Skills: sniffing out bad guys, meditating arguments and shooting.
Magic Skills: None
Family: All back east
Friends: The Marshal
Enemies: Richard Elias Caldwell, on the account of him shooting his best friend and mentor. Lawbreakers in general don’t take a liking to him.
Pets, Sidekicks, etc: A robotic Jackalope.
OR
Characters to whom yours is a pet, sidekick, etc.:
Short History: He started out life on train’s medical car, his parents were going west to start a new life for themselves. They made a living as farmers, growing wheat mostly. Then, a few days after he turned sixteen, his farm was attacked by bandits. They killed his parents and burned his farm. But the local sheriff saw something in the boy and took him under his wing. Five years later, became a sheriff’s deputy, serving along his mentor until Caldwell murdered him. Needless to say, he’s been itching for revenge.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Sagebrush Crossing
If you ain't first, you're last.
Traditional Name: Tzu Fang-Hua
American Name: Mercy Tzu
Titles/Nickames: Marshal Tzu, Marshal Fang Tzu, Fang, Marshal
Age: 27
Gender: Female
Species: Human
Hair/Eye/Skin Colors: black/dark brown/light tan
Weight/Height: 5’6”/120 lbs
Distinct Markings: has several tattoos, but keeps all concealed
Clothes and Other Accessories: Tends to wear black or brown, along with western boots. She wears pants, a utility corset, and a sort of cowl neck sweater, but covers it all with a long, stylish black coat. She often wears a hat while traveling, sometimes with a veil. Because of this, many people mistake her for a young widow at first glance.
Weapons: Tzu travels heavily armed, with a long range gun, a handgun, and a throw down on her person at most times. She also keeps various knives, chains, and other implements on and about her person.
Armor: Her corset and coat are reinforced, but beyond that, not much. She chooses to travel light.
Residence: The Wild West
Occupation: Marshal
Overall Personality: hard bitten. She is a risk taker, and very mysterious and conniving. At the same time, she is a woman, and refuses to let her life in a man's world destroy her softer side, although it often masks it.
Personality Flaws: Brisk, short, with very little patience.
Hobbies: shooting, riding, storytelling.
Likes/Dislikes: Justice, Right, Keeping people safe/injustice, rude people, evul.
Long-term Goals: to bring law and order to the West. And probably do some other things she is not admitting to.
Skills: Sharpshooting, hand to hand combat, infiltration, assimilation, espionage.
Magic Skills: none
Family: Tzu Dao-Ming
Friends: Jedidiah Moyer, Charlotte Moyer, Sheriff Patrick Cane (deceased)
Enemies: She's a Marshal. Names are always being added and shot off this list.
Short History: Tzu Dao-Ming came to the Western seaboard of the Americas through questionable means, none of which she ever specified, even to her daughter. Several years later, Ming gave birth to a little girl, naming her Tzu Fang-Hua, but also giving her the American name of Mercy. Mercy grew up moving around with her mother, who often worked as a gun-for-hire. Mercy never really knew her father, and Ming never even told her his name. Ming and Mercy worked as partners for many years, until Mercy managed to get appointed as a federal marshal. After her appointment, Mercy stopped using her American name, instead going with the Americanized Marshal Fang Tzu.
Avatar thanks to AITB
General Information
Character Name: *currently not available*
Character Nicknames or Titles: The Man, Bandit, Clear Shot
Screen Name of Author: PrinceCor004
Character Information
Age: 28
Gender: Male
Species: Human
Hair/Eye Colors: Dark/Blue
Weight/Height: 169/6’2
Distinct Markings: Small scars and scratches here and there (covered by clothing), one large scar running from his right shoulder to his left hip on his back.
Clothes and Other Accessories: Boots, jeans, button-up grey shirt with black blazer, weathered duster jacket, fedora, sand colored gloves, red bandana.... the usual Western attire.
Armor: Lite armored undershirt.
Residence: Anywhere
Occupation: Gunslinger, part-time Good Guy
Mode of Transportation: Whatever gets him to his next stop
Overall Personality: Reserved, a preferred loner but is O.K around people... sortof. Actually does have a moral core, though it may not line up with others ideas of what that should be.
Personality Flaws: Likes the thrill of tracking down his prey, usual gunslinger flaws.
Hobbies: Building firearms of his own design
Likes/Dislikes: Money, drinks, women, guns/Everything else, pretty much.
Long-term Goals: None at present.
Skills: Excellent gunman, first class tracker and pretty good in a first fight.
Family: Unknown
Friends: More like acquaintances
Enemies: Many
Pets, Sidekicks, etc: Bio-mechanical hawk (Reaper) and an organic black horse named Shadow.
Short History: Not really known, except that The Man came from somewhere back East and based on his accent, somewhere in the Old Country. Besides that, nothing else is known about him.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Sagebrush Crossing
Avvie by the great Djaq!
http://bennettsreviews.blogspot.com/
^ Short tribute to James Horner (1953-2015)
All information subject to change, blah blah blah, etc.
General Information
Character Name: Lady Z
Character Nicknames or Titles: … Lady Z.
Screen Name of Author: MountainFireflower
Character Information
Age: 900-ish. Immortal.
Gender: Female
Species: Elf/Overlady
Hair/Eye Colors: Dark hair with a blue streak running through it. Purple eyes.
Weight/Height: 5’8”, average weight.
Distinct Markings: N/A
Clothes and Other Accessories: Loose, flowing garments. A time-travelling corset.
Weapons: A curved sword, occasionally shurikens.
Armor: Chain mail.
Residence: (caves, Ditto Mansion, etc) Anywhere. Everywhere. Though primarily the Castle of Ivory and Gold.
Occupation: Almost-overlady and general mischief-maker.
Mode of Transportation: Her time-travelling corset.
Overall Personality: Lady Z is fun, flamboyant, and a bit mischievous. Everything is fun and games to her, and she sees the universe as her playground. Though at the core, she’s loyal and compassionate and wants the best for everyone. She’s not as serious as Lady A, but she is following in her older sister’s footsteps to becoming a good overlady.
Personality Flaws: She’s impulsive and doesn’t quite keep her head on straight at all times.
Hobbies: Travelling the universe, reading, knitting.
Likes/Dislikes: Likes the color purple, weapons, her corset, fried chicken, reading about the world and weaponry, having fun and playing pranks, and playing checkers. She loves travelling through time, the universe, and everywhere. Dislikes: Booky’s pranks, getting pranks pulled on her by others, rude people, and eating her vegetables.
Long-term Goals: To become the best and kindest Overlady she can be; to make her sister proud.
Skills: Carving fruit into sculptures. Also, swordplay. She’s learning archery and violin, though she’s currently rubbish at both.
Magic Skills: None yet, though that may change.
Family: Lady A. Booky… ish, since he and Lady A are essentially a couple.
Friends: Cor (in the Mansion); anyone and everyone.
Enemies: Booky, due to the War of the Overdoms. Also any other evul people.
Characters to whom yours is a pet, sidekick, etc.: Lady A. (She’s her sidekick, not a pet. )
Short History: Lady Z has grown up under the care of her older sister, Lady A, and is on her way to being an Overlady herself. She’s grown up travelling the galaxy, and has a fondness of the stars. The rest is being written as we speak.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): The Mansion, War of the Overdoms.
_________
General Information
Character Name: Charlotte Moyer.
Character Nicknames or Titles: Char, sometimes Charley.
Screen Name of Author: MountainFireflower
Character Information
Age: 16
Gender: Female
Species: Human
Hair/Eye Colors: Ash blonde hair, brown eyes.
Weight/Height: 5’8”, 110 lbs.
Distinct Markings: None.
Clothes and Other Accessories: Clothes – a white button-up with a waist-coat/vest on top. Pants and boots. Accessories – a pair of goggles that’s nearly always atop her head.
Weapons: A rifle she designed and made herself, fondly dubbed the Thunderstick.
Armor: None.
Residence: (caves, Ditto Mansion, etc): An apartment above the Sheriff’s office.
Occupation: She runs the telegraph office and also keeps house for Jed—albeit reluctantly.
Mode of Transportation: Her horse, whom shall be named.
Overall Personality: She’s sweet and innocent on the surface, but underneath her charming exterior, she’s a firebrand. She’s the last person you’d expect to wield a gun and know how to take care of herself, and she uses that to her advantage.
Personality Flaws: She can be impulsive and immature at times, and has a hard time being honest and listening to authority.
Hobbies: Playing checkers and occasionally reading.
Likes/Dislikes: Likes: climbing trees, horse-riding, going on adventures, and fiddling around with her inventions. Dislikes: Listening to Jed, being expected to act prissy like a woman should.
Long-term Goals: To become the first woman sheriff in this town, ever.
Skills: Running the telegraph office, building inventions out of junk.
Magic Skills: N/A
Family: Jed
Friends: The Marshal
Enemies: Callahan and any other “vermin” that threatens her or her family.
Pets, Sidekicks, etc: Her horse.
Short History: Charlotte and Jed started out life on train’s medical car; their parents were going west to start a new life for themselves. They made a living as farmers, growing wheat mostly. Then, when she was seven, their family’s farm was attacked by bandits. The bandits killed their parents and burned their farm, leaving Jed and Charlotte orphans. But the local sheriff saw something in Jed and took him under his wing, also agreeing to take in his sister—mostly to do housework, but also because she could make a mean fruitcake. Five years later, Jed became a sheriff’s deputy, serving along his mentor until Caldwell murdered him (freeing Charlotte from fruitcake duty).
Because she lost her parents, Charlotte’s been raised by men since she was seven, and it shows. She grew up learning how to shoot, and seeing justice served. She knows how to take care of herself in ways no other woman can. Now Charlotte wants to serve alongside her brother, to make him proud, and protect her town.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Sagebrush Crossing
av by dot
General Information
Character Name: Lancelot Du Lac
Character Nicknames or Titles: Sir Lancelot, Lance
Screen Name of Author: lover of narnia
Character Information
Age: 40
Gender: Male
Species: Human
Hair/Eye Colors: Dark Brown / Deep Cerulean
Weight/Height: 160 lbs / 6’0
Distinct/Noticeable Qualities: His eyes have extreme depth and are often the most expressive part of him. Ranging from a dark azure to at times sky blue, in the light their hue often alters. When angry they are at their darkest.
He often wears the beginnings of a beard, keeping it kept to scruff.
Clothes and Other Accessories: Chainmale and Leather,
Knightly Crest: See his crest here.
Weapons: Adept in blade, crossbow, lance, and throwing knife
Armor: Mostly light with leather and chainmale, but has been trained with steel plate and iron armor.
Residence: Joyous Gard, Castle of Camelot
Occupation: Knight, Father
Mode of Transportation: Horse and foot.
Overall Personality: Lancelot is at times mistaken as reserved upon the surface. As a young man he was joyful and fiercely loyal, the closest companion to both knight comrade and king. He did not give his opinions boisterously, but kept them for when he felt it was right to express them or they were specifically asked for. He served the king’s orders without question, and was proven more than once to be true to his word and a skilled strategist.
In the last twenty years a considerable change has come upon him. He is brooding when alone and at times prone to vengeful retorts. He has partially distanced himself from those he once called brother, fabricating facades of his previous cheerful enthusiasm. Though his participation in all manors of the castle and court have been kept, even to the extent of him dutifully training Prince Gabe, no one is quite able to place the twinge of darkness in the edges of his irises. He has retained his loyalty, as for his family there is nothing he would not do, and holds a protective and affectionate hand over his daughter.
Summary: Well versed in facades of cheer and loyalty, he is truly vengeful and brooding, emanating a spirit of sorrow to those who know him. He remains loyal and loving, though he extends this blessing to few. Those who meet whom will still see Sir Lancelot, Knight of Camelot, friends of the king and comrade brother. Yet. There is far more to him than that…
Personality Flaws:. See the above.
Hobbies: Sparring, Riding, smithing (particularly silver)
Likes/Dislikes: Riding, Galahad, silver, wine, Joyous Gard, jousting, throw knives, silver smithing, Elaine / water, King Arthur, Normans
Long-term Goals: Perpetrating crimes and being gradually found out, this eventual point leading likely to his friendship with the other knights fraying, and then, possibly, his imprisonment or death. Trying to manipulate Gabe. Learning, as time goes on, Galahad is one of the only good things ever having happened in his life.
Skills: Strategizing, battling
Magic Skills: N/A
Family: Elaine Du Lac (deceased), Galahad Du Lac
Enemies: King Arthur
Friends: Prince Gabriel (Gabe), Sir Gawain
Pets, Sidekicks, etc: Prince Gabriel (Gabe)
Characters to whom yours is a pet, sidekick, etc.: Sir Gawain
Short History: Lancelot remembers not much of his years before the age of ten. A blur remains were memories ought to be, and he vaguely recalls a soft singing and water. Cold, murky water.
As a very young man Lancelot arrived at the gates of Camelot, a sight to behold in the faded armor of a lord. He insisted entrance and was given it, but the jeers and questions followed him continuously. When asked of his home he truthfully answered in ignorance, unknowing of his origins or his blood, wandering the streets until the kindly silver smith, a man of growing age but firm yet compassionate heart, took him in. He housed this boy of no more than twelve, but insisted if he was to eat he would learn his craft as an apprentice. Lancelot agreed, assured he had no other purpose, and went about learning the smith’s trade for five years. Upon the day of his seventeenth birthday, grown and having discovered his streak of adventurer, he snuck off and entered the tournament in the mended armor he had come wearing several years previous. Posing simply as Lancelot du Lac (after his vivid memories of a lake), he jousted thrice, each day of the tournament, and won. When he was to receive honors, he told the truth of his lack of station to the King who stood boldly upon the stands, asking only one thing; a place in the army of the kingdom. His request was granted and he became a soldier.
He returned to the silversmith, and though was reprimanded for his slipping away untruthfully, was praised for his achievement. Lancelot swore to support this man whom had become a father to him, and then devoted his life to Camelot. Proving in battle after battle his nobility and bravery, it was also found that he was a natural born strategist, often proposing intelligent and less costly ways to approach a front. He often tried to remain as close to King Arthur as possible in open conflicts, and upon one such occasion saved the king’s life. Arthur, indebted to him, upon returning to Camelot knighted Lancelot. Held now in the esteem he had long sought for, Lancelot lived for naught but the bond between his comrades and friendship with Arthur himself. He soon grew in the king’s confidence to the point of participating in privy councils, strategizing meets, and was called ‘The Beloved Knight’.
In the bitter struggles that ensued between Normans and Saxons, Sir Lancelot remained by Arthur’s side. When the bloody conflicts ended after a mighty slaughter and driving off of the Saxon’s upon their border, Arthur sought a way to appease the enraged peoples of both Camelot and the Saxon territories. Though he had no personal love for the race had called ‘barbarians’ on more than one occasion, he was wearied of killing. He called for a marriage. The marriage between one of importance of Norman heritage and a lady of the Saxons. Lancelot made it known that he would be willing to just such in service of his kingdom and for the reason that he too tired of such needless killing. Overjoyed, Arthur appointed his beloved knight as the one who would seal the peace, and the Saxons, though angry, complied. They gave forth a princess of their leading province, Lady Elaine the Fair.
Lancelot’s life changed the day he might Lady Elaine. Fair and gracious, but at first uncertain, it was no manner of time before he found himself fond of this beautiful and tender maiden. As a gesture that he and Camelot meant no more brutality, Lancelot travel for several months with Elaine through her native lands, being guest at fortresses and hearing the tales of injustice and oppression. His heart began to turn toward the Saxon cause; the people of his lady. Elaine’s feelings for Lancelot blossomed as he expressed his soulful empathy for all that had happened. She saw in him the troubled child, plagued with nightmares of his past, and the virtuous knight. And she loved him. They returned to Camelot and led soon after. Lancelot took her to his castle, Joyous Gard, a gift from King Arthur for his years of loyalty and service, and they were happy.
Lancelot never knew such contentment as he did about Elaine. She was quite and surpassing beautiful, but he felt as if he could pour out his secrets to her. He told her of his dreams and fear of water; the mystery of his heritage. She consoled him, and their love grew deep, as the roots of a spreading sturdy oak. Lancelot began to train others knights, as his respect in the kingdom had flowered since his days of boyhood. He took on the page Gawain, who grew to be one of the bravest men and one of his dearest friends, Sir Gawain.
Lancelot continued to serve King Arthur as his most faithful knight, Sir Lancelot du Lac, but as the years continued he began to grow suspicious of his lord’s feelings concerning Lady Elaine. He swore he saw a hate; a blood thirsty reawakening of his hatred for Saxons. Loving protection grew to obsession as he saw all those of Norman descent begin to turn their anger toward his beloved. He heard them whisper, conniving, he grew angry and jealous, not understanding how they would ever despise such a beautiful woman.
Then Elaine announced her pregnancy and for a time Lancelot grew at peace once more. He concentrated upon the blessing him and his wife had received, fawning over her and awaiting the birth. When Galahad du Lac was born, she was a child of her father’s eyes and her mother’s flaxen hair. He loved her dearly and cherished her as he did his wife. Until Elaine died.
The court physicians said sickness and strain from the birth, but Lancelot knew. He knew. Hatred and rage flamed until they were unquenchable fires. He and killed her. Lancelot felt betrayed and alone, but most off all he felt the stinging consequence of injustice. He suffered, long and wearily in the wake of the murder of his wife. Lashed with pain and anger he grew cold to his daughter, unmeaning to but overcome by his feelings. His wounds festered; he swore revenge.
The closest to him saw the change from beloved knight to broken man. He retained all facades of his more youthful self, but not a time did his eyes not smolder when he looked upon King Arthur’s face. He train boys, he fought and kept the peace, but his soul was at war. He began slipping off to the reaches of the kingdom, returning with the gleam of strategy in his eye.
For a minute space of time he mellowed himself and accepted unsuspecting King Arthur’s request that he train his only son, Prince Gabriel, to be a knight. But they would never see what he had planned coming….
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Blood of the Sword
Image:
Loyal supporter of Caspian/Susan.
NW Family: Aunty Vi, LadyC, Rose, Chloe
Secret Order of the Swoosh.
Keeper of the Secret Magic
L6
General Information
Character Name: Jonathan "Shawn" Vander
Character Nicknames or Titles: PrinceCor004
Screen Name of Author: The Forest Fox, The Green Warrior and others that cannot be reposted here.
Character Information
Age: 30
Gender: Male
Species: Human
Hair/Eye Colors: dark, though slightly blonde/dark
Weight/Height: Muscular/6'2"
Distinct Markings: Dragon tattoo on his right shoulder and various scars.
Clothes and Other Accessories: Bits and pieces of fabric/other clothes that he could find... wears a forest green shirt with a leather vest, a thin layer of chain maille over his shoulders, patched up pants, etc.
Weapons: Two hand-held mini axes, a hunting knife, a short sword strapped to his back, a set of throwing spikes in his belt and a mini knife in each boot.
Armor: Whatever he can find when he needs it.
Residence: (caves, Ditto Mansion, etc) No permanent residence.
Occupation: Rogue, scoundrel... the usual.
Mode of Transportation: Feet mostly, but is comfortable on a horse or any other transportation.
Overall Personality: Charming, though a bit gruff and not fully trusting of others. Despite his occupation, Shawn keeps a mostly upbeat personality and often makes light of his situations, though this is also used to trick others.
Personality Flaws: Usual flaws of rogueish individuals.
Hobbies: Carving small pieces of wood
Likes/Dislikes: A good fight, ale, women, scheming through situations, hunting/King Arthur and most people in power no matter which side they are on.
Long-term Goals: Unknown
Family: Father, Mother, two brothers. All deceased.
Friends: A few, though more like "acquaintances"
Enemies: Many
Short History: To be added eventually.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Blood of the Sword
Avvie by the great Djaq!
http://bennettsreviews.blogspot.com/
^ Short tribute to James Horner (1953-2015)