Name: Dawn
Age: 4-5 years (mature for a vampire)
Species: Genetically altered vampire
Gender: female
Hair/eye/skin colors: black/red/pale
Height/weight: 5’, 100 lbs.
Weapons: Fangs and claws
Residence: Greya and Torla’s house, formerly the Vampire Fancier’s compound and the woods around Town
Overall Personality (including flaws): Protective of her brother, sometimes secretive
Friends: Ambrose, Xander, the Group
Enemies: Losf, the Nine
Short History: Dawn was raised in the VF’s compound with her brother Xander, where she met Ambrose the gargoyle and began a romantic relationship with him. She was concerned that they would never be able to pursue the relationship because of their different natures. She was a member of the original Group who resisted the Org and the Nine. She left the VF’s compound after the Fancier’s death with her brother Xander. They were attacked in the woods by Losf and found the next morning by Ambrose, who took them to the Rescue Center. Dawn joined the reformed Group in attacking the School and, after her brother’s disappearance at the book store opening, took up residence in Greya and Torla’s home.
Stories Character has been in: The Tangled Web, Story 8
Name: Greya
Title: Lord of the Silver-Mane
Age: Old
Species: Silver Elf of Ninagar
Gender: Male
Hair/eye/skin colors: Silver/silver/pale
Height/weight:6’5”, 180 lbs
Weapons: A silver long knife
Residence: An old mansion on the edge of Town
Overall Personality (including flaws): A strong and determined individual who does not hesitate to do what is right. He is very concerned about keeping innocents from harm.
Skills: Knife fighting, prophetic drawings/carvings
Friends: Torla, Chase, Ambrose, Erik and Abby, the Group
Enemies: Losf, the Headmistress, the Nine
Short History: Greya left his home world of Ninagar when a great Evil began to destroy it. When all hope seemed lost, Greya left, the only survivor of his world (except for Losf), sealing all gates to the world shut behind him to contain the Evil. Greya wandered the worlds for millennia, followed by Torla for much of that time. Eventually he came to Ditto Town and took up residence in an abandoned mansion on the edge of Town, befriending Erik soon afterward. After freeing Torla from her curse, Greya participated in several major battles with other residents of Ditto Town. Using his command of the Silmani, a race of beings native to a parallel dimension, he created a gift for Molly Silvermoon which allows her to stay awake during daylight hours even when she is not wearing her amulet (but not indefinitely). Greya has grown close to Chase and Ambrose in their journeys together, and has made several trips to the School in order to help Chase. He also joined the reformed Group in the battle against the Shadow Warriors.
Stories Character has been in: DisOrganization!, The Tangled Web, and Story 8
Name: Kar
Age: a few hundred years old
Species: Dray
Gender: Male
Hair/eye/skin colors: Red/red/pale red
Height/weight: Three inches/a few ounces; alternatively, 6’ and 150 lbs.
Clothes/Accessories: Red clothing that resembles the leaves of the burning bush plant
Weapons: A small sword like a sandwich pick
Residence: A burning bush near the Town Square
Transportation: Walking
Overall Personality (including flaws): Vengeful, protective and loving when it comes to his family
Skills: Swordfighting, the ability to change the size of any object he touches
Friends: Chase, Christie, Ambrose
Enemies: The Headmaster
Short History: Kar and his family were recruited by the Org when it was more benign in nature, but it eventually betrayed them and took many of them for experiments. Kar was put into an enchanted sleep meant to last a century, but because of the time travel in the area it only lasted ten years. When he awoke, he sought revenge against the Org and John the Headmaster, taking part in the rescue mission at the end of DisOrganization!, killing the Headmaster a final time and freeing Ambrose. He was believed dead at the end of that story, and even went so far as to leave Chase a post-mortem message on the Org PDA that he gave Chase. Kar was later made human-sized, captured by the Headmistress’ lackeys and subjected to the Weapon. When he regained his normal size, he escaped and took part in the assault on the School at the end of The Tangled Web, again seeming to die in the process. He is now making his way back to Ditto Town.
Stories Character has been in: DisOrganization!, The Tangled Web, and Story 8
Title: The Marksman
Age: ?
Species: ?
Gender: Male
Hair/eye/skin colors: ?
Height/weight: ?
Distinct markings: Speaks with a British accent
Weapons: Bow and arrows
Occupation: Balance for Chaos
Transportation: Mist Walking
Overall Personality (including flaws): He is a true free agent, helping and attacking those who it interests him to do so. He is a cunning opponent not to be underestimated.
Skills: Marksmanship, Mist Walking
Friends/Enemies: Depends on the moment
Short History: The Marksman has been the Balance for Chaos for an unknown length of time. He first appeared in the Ditto Story as a man working for the Nine who was attempting to find Chase. He has shown the ability to see through Talarais’ twilight. He has also helped Chase escape the Nine and he aided the students of the School in their mass escape at the end of The Tangled Web.
Stories Character has been in: The Tangled Web and Story 8
Title: Number 6
Age: ?
Species: ?
Gender: Male
Hair/eye/skin colors:?
Height/weight:?
Weapons: Formerly the sword Malarais
Occupation: Member of the Nine
Friends: The Nine
Enemies: The Group
Short History: While normally a distant and controlling person, Number 6 has been known to get too involved in his plans and their execution, as he did at the end of The Tangled Web. He coordinated the creation and use of the Weapon from afar, and when Chase attempted to destroy the Weapon, Number 6 revealed himself and faced Chase in combat, with Aro by his side. 6 was taken into the Mist along with the Weapon, Chase, Chance, and Aro. What became of him is unknown.
Stories Character has been in: The Tangled Web, Story 8
Name: Rick
Nickname: Ranger
Age: 35
Species: Gargoyle
Gender: Male
Hair/eye/skin colors: Yellow/gold/orange
Height/weight: 5’7”, 145 lbs.
Clothes/Accessories: A kilt
Weapons: His claws
Residence: Cliffs in the wilderness outside Ditto Town
Transportation: Walking, flight
Overall Personality (including flaws): Caring, protective, and courteous; a bit clumsy and uncomfortable with heights. Sometimes bores people with his overly verbose manner of speaking.
Skills: Flight (when he has to), climbing the cliffs his clan reside in.
Family: Michael (father), Rachel (mother), Leah (sister)
Friends: Members of his clan
Enemies: None so far
Short History: He was born and raised as part of the Eastern Rock-a-climb Clan of gargoyles in Dittopia.
Stories Character has been in: Story 8
Title: The Salesman
Age: ?
Species: ?
Gender: Male
Hair/eye/skin colors: Brown/brown/brown
Height/weight: 4’, 90 lbs
Residence: Formerly an underground lab
Occupation: Balance for Order
Transportation: Walking
Overall Personality (including flaws): Speaks in very short, mostly one-word sentences, which often translate to long and complicated sentences (sometimes translated by the narrator or other characters); is very short-tempered and stern
Skills: Advanced knowledge of genetics, computers, and many esoteric topics such as Mist Walking and the Balances
Friends: Christie
Enemies: The Marksman, the Nine
Short History: He took Christie in after she escaped from her would-be assassination and with her help cloned Tommy and Chase to provide a way to defeat their Shadow Warriors. He also taught Chase to Walk in the Mist.
Stories Character has been in: The Tangled Web (Story 7), Story 8
Name: Torla Shobn Silvermane
Nickname: Healer
Age: Old
Species: Formerly human and wraith
Gender: Female
Hair/eye/skin colors: Blonde/green/pale
Height/weight: 5’9”, 130 lbs.
Clothes/Accessories: Robes
Residence: Old mansion on the edge of town
Occupation: Healer, cook at the Cup and Platter
Transportation: Walking, formerly flight
Skills: Healing, training as an assassin
Friends: Greya, Chase, Hugh, Christie, Dawn, Ambrose, Erik, Abby
Enemies: The Org, the Nine
Short History: She was cursed by the Headmaster to hunt down Greya across the worlds, which resulted in her becoming a wraith and living millennia beyond her normal life. Soon after she and Greya came to Ditto Town, he lifted the curse from her and they fell in love, eventually marrying. They have since taken in Chase, Christie, Ambrose and Dawn at various times and for different reasons. An older version of herself has come back to warn her about the Org’s desire for her and Greya’s future child, as some unknown cost to herself in that future.
Stories Character has been in: DisOrganization! and The Tangled Web (Stories 6 and 7), Story 8
Name: Xander
Age: 3-4 years (young but mature for a vampire)
Species: Genetically altered vampire
Gender: male
Hair/eye/skin colors: Black/red/pale
Height/weight: 5’, 100 lbs.
Residence: formerly the Vampire Fancier’s compound and the woods around Ditto Town
Overall Personality (including flaws): Xander enjoys making jokes and is generally a very fun-loving vampire
Skills: Visions of literary counterparts to those around him
Friends: Dawn, Ambrose, Chase
Enemies: Losf, the Nine
Short History: Xander was raised with his sister Dawn at the Vampire Fancier’s compound. When they learned of the Fancier’s death, the two left the compound and began wandering through the woods around the Town. One night, they were attacked by Losf Groga, and Xander bit the Gorgon in an attempt to protect himself and Dawn. This resulted in Xander’s being able to see a literary counterpart to each person around him (that is, he sees who they would be if they were in fiction). Ambrose found the two in the woods and took them to the Rescue Center. Xander remained there while the attack on the School took place, and went to the opening of the book shop with Dawn and the others. There, he met a mysterious man who took him to another world.
Stories Character has been in: The Tangled Web, Story 8
(That's all my active characters. Any that have been killed off or aren't in the current story I won't post bios for unless they are requested. )
"All the world will be your enemy, Prince with a Thousand Enemies. And when they catch you, they will kill you. But first they must catch you..."
Inexhaustible Inspiration
6689 posts from forum 1.0
Finally, getting around to posting a few people's bios.
General Information
Character Name: Kirane
Character Nicknames or Titles: Ryadian
Character Information
Age: Around 25
Gender: Female
Species: A humanoid species known as the Krescans
Hair/Eye Colors: Dark blue/light pink
Weight/Height: 160 lbs/5’ 10”
Distinct Markings: Along her skin, blue/purple lines are visible; they look like veins/arteries, except much more pronounced—and, seemingly, on the outside of the skin. (It’s hard to tell if that’s really the case.) Also, her skin is slightly grayer, almost silver (as opposed to brown), compared to human skin tones. For the most part, a good make-up job can make her look human… without close inspection, anyways.
Clothes and Other Accessories: Her most notable outfit is her “crime-fighting gear”. The short version: it’s a lavender jacket with gold-colored trim, which reaches down just to her elbows. She’s wearing a light-blue shirt under that, and pants with a similar coloring scheme.
Weapons: Usually she just relies on her powers, though she has a couple various gadgets she’s picked up. Also, she has five bracelets she can use in unusual ways with her powers.
(If you’re really interested…on her left arm, she wears three bracelets. From elbow to wrist, there’s a black one made of a semi-solid material (both flexible and strong), a gold one masking a reactive substance, and a clear one that can be nearly invisible. On the right, she has two: a silver one, which conducts electricity exceptionally well, and a dark red one which can sharpen almost instantaneously.)
Armor: None
Residence: She’s hoping to get an apartment at the Ditto Mansion, partially because she’s heard enough about Boo-kay, and because she has decided to stay in Ditto Town the time being. Until then, she’s living at Ryana’s cottage.
Occupation: Kirane is a carpenter/sculptor (even without the use of her powers, though she tends to use them for finishing touches) and talented singer. She uses both those talents to collect money on her travels.
Mode of Transportation: She either walks or uses a “hoverboard” she received from a “fan” once.
Overall Personality: Kirane is fairly laid-back and quiet, but enjoys spending time with people—sort of an introverted extrovert. She’s also both loyal and sympathetic to others, but not so much to ideals; she doesn’t tend to be passionate about anything but important values. Once you get to know her, you will realize that her other personality is, more or less, a guise to hide a more unique, fun-loving personality. Why she hides it from those she doesn’t know well is a mystery to most…possibly even to her. Either way, she is also very passive, preferring to say nothing rather than argue or take offense.
Personality Flaws: Kirane can seem rather apathetic, even when she does care. Also, she can be irritatingly indecisive. Surprisingly, at times, she can also be too stubborn—generally, she simply stops discussing the point if someone tries to change her mind.
Hobbies: Reading, sculpting/carving.
Likes/Dislikes: Being cooped up in one place too long, large cities, electricity (she’s very vulnerable to it and similar types of energy)
Long-term Goals: Finding a way home
Skills: She’s an artist and singer (not the best there is, but fairly good), with some knowledge of basic sciences like chemistry (after all, her powers revolve around things like molecules).
Magic Skills: Kirane has the ability to “manipulate matter”. For the most part, this means she can bend/shape things, turn them from a solid to a liquid (or some other similar transition), and, in some cases, changing the molecular structure. She’s convinced it’s a type of magic her people has, but some more technology-minded people (like a good friend of hers) say it’s just a natural trait her race has (like stone sleep in gargoyles, to borrow a familiar example ).
Family: Kirane has an older brother, as well as both of her parents. However, she’s been separated from her family for about six years, and isn’t entirely sure if any of the above are still alive.
Friends: Kirane has made many friends, allies, and acquaintances on her old world. However, the one that stands out the most is someone named Scott Josephs… a good friend she, for some reason, avoids talking about.
Enemies: Kirane has also made many enemies (most of which are enemies of her allies). One in particular is someone named Logan Connell, who seems to hold a personal grudge against her.
Pets, Sidekicks, etc: None
OR
Characters to whom yours is a pet, sidekick, etc.: None
Short History: Kirane originally comes from a world (or dimension, or planet… she’s actually not sure which one’s the most accurate) far, far away from any others she’s since visited. However, her people are well-known for technology that lets them travel between worlds. Years ago, her people discovered a place inundated with portals to other worlds—a place known as “Ditto Town.” Kirane volunteered to establish first contact with “Ditto Town.”
However, just as she was leaving, a mysterious explosion went off at the facility with the teleporter. She never found out what the cause was. Someone sent her on regardless, and she was teleported… to the wrong world. She ended up in a place which is essentially Earth… with superheroes who have appeared over the last couple of decades (they still even have comic books). Kirane still had part of the device that allowed interworldly travel, but not the power source, so she was stranded there. She decided to become a “superhero” herself named Catalyst.
She spent the next six years on Arret, making several friends, allies, and enemies. Most notably are Scott Josephs, a good friend (and the “fan” that invented her hoverboard), and Logan Connell (one of her most notorious foes). And Logan, in an attempt to steal her people’s technology (and later use it against her), inadvertently took her to Ditto Town—and came with her. He disappeared shortly after that.
Stories Character has been in (Ditto Mansion roleplay, Fountain roleplay, Ditto Story num-bers): Just appeared in Ditto Story 8
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General Information
Character Name: Logan Connell
Character Nicknames or Titles: None in particular
Screen Name of Author: Ryadian
Character Information
Age: Mid-thirties
Gender: Male
Species: Human, what’s left of him
Hair/Eye Colors: Medium brown/emerald green
Weight/Height: Average/tall
Distinct Markings: Much of his skin has been replaced by his cybernetic parts.
Clothes and Other Accessories: Whatever he can get; he’s been wanted for over five years now[./color]
Weapons: His cybernetic systems act as weapons when he wants them to be; they can produce a blue, electricity-like energy and lasers (the lasers, however, are rarely used, as they cost a lot of energy). They also increase his strength and reflexes. He also uses various gadgets he’s invented (or stolen).
Armor: His cyborg parts are very, very tough; his still-human parts, however, are still vulnerable.
Residence: Somewhere in Ditto Town's world....
Occupation: Logan used to be a respected scientist, but after he became all-but obsessed with superpowers to the point where he committed crimes to do it. Now he’s an on-the-run criminal.
Mode of Transportation: Usually walking, but given his increased stamina, this is actually viable
Overall Personality: Logan is very egotistical, passionate, and seemingly frivolous, though he is really just short of a genius. He often pretends to be completely indifferent to the entire world (sometimes is); in reality, he’s cold, sadistic, and bitter.
Personality Flaws: See his overall personality….
Hobbies: Other than plotting how to achieve his goals and researching his work? Finding revenge is a common one as well, especially nowadays
Likes/Dislikes: Once upon a time, he was interested in the source of superpowers in general, for a variety of reasons. Now, he still wants to accomplish that, with one added caveat: he wants to make Kirane’s life as miserable as possible, even if it kills him (since it’s already started doing that).
Skills: He’s very strong, highly intelligent, and has half a digital mind now; because of that, he also has faster reflexes and is marginally more intelligent
Magic Skills: Not really a “magic skill”, but a special ability: thanks to his botched attempt at teleportation, Logan has the ability to create a sort of “telekinetic pulse”. Basically, everything around him just moves, usually either quickly away or quickly towards him. He has little control over where or what things go, but he can turn it on and off at will.
Family: Logan has long-since forgotten about most of his family. His father and two sisters are still alive, but they haven’t had contact since he became a criminal.
Friends: He's been on the run and a notorious supervillain for too long; he doesn't really have friends.
Enemies: Kirane, Kirane’s family, Kirane’s friends (see a trend?), Ditto Town (since his alliance with the Organization)
Pets, Sidekicks, etc: None
OR
Characters to whom yours is a pet, sidekick, etc.: None
Short History: Logan Connell was a respected scientist at a university when superheroes began to populate his planet. He studied superpowers, interested in their source, just like many of his peers. For the most part, scientists wanted to understand those abilities for a few reasons: duplicating it for other humans, if possible, simply to understand it, or possibly even to defend against any super-powered threats. However, as time went on, Logan became more interested in the potential personal gain: either selling his research to the highest bidder, when it was complete, or using the knowledge on himself.
Connell eventually gave in to these temptations, and took it too far: he kidnapped a then-local hero named Ardent. However, his timing was very poor. There was a hero who wandered from town to town known as Catalyst… or Kirane. And she just so happened to be around when her good friend was captured. Connell hadn’t counted on her interference, or for her to take down his security single-handedly. She freed Ardent, exposed Connell to the world, and made herself a new enemy.
This enmity has only grown worse over time. Catalyst has interfered with his plans on several occasions, while resisting his attempts to study the technology she brought from her world. The final blow came when he finally stole a piece of her technology. He had already long-since made plans to steal a cybernetic frame for himself, and now he wanted to install her technology in it—in part, to give himself teleportation powers, and simply to make himself powerful. Kirane came to reclaim her technology (and catch him for the police), but it was too late—he’d already started the process, and it wasn’t going well.
Kirane did her best to reverse the process; in the end, she mostly recovered her technology, and Logan was discovering that being a cyborg had some disadvantages. In part because the cybernetics were part of a prototype, and also because of his interference, it wasn’t functioning properly. Add to it that Kirane’s interference, and it resulted in a serious problem: his body was rejecting the cybernetics (or possibly the other way around), and eventually, it would probably kill him. Somehow, Logan managed to blame it on Kirane. He’s decided that, even if all other goals fail, he will do his best to make her life miserable. His last attempt, indirectly, brought the two of them to Ditto Town… and caused him to change his plans a bit.
Stories Character has been in (Ditto Mansion roleplay, Fountain roleplay, Ditto Story numbers): None so far; going to be in Ditto Story 8
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General Information
Character Name: Ryana Armaya Armanos (Just call her Ryana, and never use “Armanos” around her)
Character Nicknames or Titles: Ryadian
Character Information
Age: Around 22-23
Gender: Female
Species: Half-human, half-phoenix
Hair/Eye Colors: Red/gold wavy hair, icy blue eyes
Weight/Height: You feel like asking?/Almost 6’
Distinct Markings: She has two marks that resemble scars where her wings extend/retract
Clothes and Other Accessories: Since her recent encounter with Hasaré, Ryana has made it a point to wear regular clothing more often, almost to help her “recovery” into normal life. However, from time to time (after all, she still goes on patrol!), she dons the costume she wore as Phoenix Archer. The costume consists of fighting robe-esque clothing, with a color scheme of dark reds and gold. She also has a pair of boots (various shades of blue) made of a strange material; they’re fairly heavy until you get used to them, but they also add an extra sting when she kicks someone (very handy for her line of work).
She has a cloth mask that covers her face (which is similar to a ninja’s mask in a cartoon show), with a storm design on it (the main cloth is silk-like and light gray, with a darker gray “cloud” embroidered to the top and a yellow “lightning bolt” coming out of the “cloud”). (After she revealed her identity to the whole town, she no longer needs the mask. She keeps it more out of nostalgia, and because it can be more intimidating.) She also has a black hooded cape which she uses when she wants stealth; it hides the bright colors on her clothing very well. It also has the design of the mask, but she can wear it inside-out so that it's black and more useful for stealth.
Weapons: Two daggers, a bow, and lighting arrows, along with a set of arrows she received as a gift from the Vampire Fancier at a Christmas party (see Ditto Story 5). A note about her powers: she can use her elemental powers with the lightning arrows, but not the ones she received from the VF.
Armor: No true armor, but her wings are bullet and arrow proof (they’re essentially made of a light metal)
Residence: (caves, Ditto Mansion, etc) A cottage she rented for Ditto Story 4, and has owned since Ditto Story 5.
Occupation: She is a vigilante, but she had some archaeological training as Vanessa before she came to Ditto Town. Generally, she uses all her skills for hire to make money.
Mode of Transportation: Walking and flying (the latter is, understandably, preferred but less convenient most of the time).
Overall Personality: Until she dropped her “Vanessa Jones” alias and began living as herself, she actually often lived a dual life. Vanessa was polite and somewhat friendly, but still kept herself at a distance from anyone. It was almost obvious that this personality was a mask. When she was more “herself”, she was militaristic, withdrawn into herself, but very passionate about certain subjects. She was only herself for brief periods of time, and only around her phoenix companions.
However, times change. After she came to several realizations, she started letting herself be herself. She’s still introverted and still loses her temper easily, but now she uses the wit and humor she’s always had. Her passions are still there, but now she shares them with the friends she more easily makes.
Personality Flaws: As was previously stated, she still loses her temper easily. Sometimes, she still finds it hard to be genuine around other people, and slips back into her façade (Vanessa in social situations, Phoenix Archer in more serious ones). She can be a little rash, and sometimes uncaring.
Hobbies: She still doesn’t do anything in particular for fun—she’s still getting used to the idea. However, she does attend many events around town while trying to develop her own hobbies.
Likes/Dislikes: Two goals, really. First, she wants to “atone” for what her mother and half-sister tried to do with her. Secondly, now that she has so completely fallen in love with Ditto Town… she wants to stop the Organization and whoever else may be pulling the strings, at whatever cost.
Skills: Archery, flight (she can literally grow wings and fly), martial arts skills (mostly things she’s picked up on the way, meaning she’s more likely to use what works for her than any trained skills)
Magic Skills: Weaker fire, ice, and lightning elemental abilities. Once, she could only use these elements using specially enchanted weaponry (her arrows for lightning, and her daggers for fire and ice). Now, she can use them more proficiently, and possibly without her weapons (she hasn’t dared to try it extensively). However, this came mostly because her telepathy was badly “damaged” after her bond with Evelyn, and she’s had to adapt. She can’t send messages as easily, unless she’s already “talking” to another telepath, but she can receive them very easily, even from great distances. Also, she’s still protected from anything but an intentional probe.
As a byproduct of Evelyn’s empathy, Ryana can sometimes reach into another’s mind and “touch” them with a certain emotion, affecting their thinking and behavior briefly. Sustaining it, however, is very difficult.
Family: Silan (phoenix father), Tharos Rikotan/Reika Armanos (human mother; the former is an alias), Hasaré (half-sister), her phoenix companions (probably related, but distantly)
Friends: Her phoenixes, sort of the people of Ditto Town (more like allies, though she’ll grudgingly admit she’d like to make more friends), anyone good
Enemies: All evil, Hasaré and Tharos/Reika
Pets, etc: She has three phoenix companions that are as close to her as anyone has ever gotten. More recently, she got a dog: a Siberian Husky named Shadow.
OR
Characters to whom yours is a pet, sidekick, etc.: None
Short History: Ryana is the only daughter of Silan, a phoenix, and a human woman she knew as Reika Armanos. As it turns out, however, her mother had an alter ego: Tharos Rikotan, a terrorist whose goals included vampire genocide. She married Silan with the express purpose of having a phoenix-human hybrid with the perfect mix of traits from both species. However, the only clue to her alter ego was Hasaré, her (at the time of Ryana’s birth) five-year-old daughter from her first marriage, who grew up knowing the truth, but also knowing to hide it.
Five years later, Silan discovered the truth, and sent Ryana to stay with extended family. He tried to keep in touch with her, and Ryana was fostered both by the phoenix enclave and a human couple. However, a few years later, the home of her foster parents caught fire and burned down—the cause was never determined. The wife died and the husband was badly injured. Ryana feared the fire might have been her fault—her powers going out of control—and left to find some time to herself. Unfortunately, someone had other ideas—her mother and a now-grown Hasaré.
They tried to convince her to join them, but Ryana wasn’t taken in for long. For one thing, she quickly realized this was too convenient—how did she know that they didn’t start the fire in the first place? Besides that, whether or not the vampires were evil, Ryana knew that Tharos had hurt other people, not just vampires—and killing them all was too extreme. Thankfully, a phoenix from the enclave arrived before the older women decided to stop using persuasion.
After this, Ryana felt restless at the enclave. Finally, she decided to leave an explore the world. She received gifts from her friends, which would later become part of her alter ego as Phoenix Archer. She also developed an alter ego—Vanessa Dara Jones, with hair and eye color modeled after her foster mother. She also picked up some unexpected company—Brianna, Anna, and Diana, three sisters, who wanted to come with. She couldn’t dissuade them, so they adopted identities of their own and traveled with her. Since then, they’ve had many adventures—including the ones that convinced Ryana to make her home in Ditto Town. But that’s another story.
She still goes by Phoenix Archer, just as a tribute to her past, but everyone knows the truth now; she now mostly goes by Ryana.
Stories Character has been in (Ditto Mansion roleplay, Fountain roleplay, Ditto Story num-bers): Ditto Stories 4-8, Real Life (for a short period of time), A Day in the Life
N-Web sis of stardf, _Rillian_, & jerenda
Proud to be Sirya the Madcap Siren
Thanks for writing with us, folks! We've got new writing threads coming out sometime soon. Stay posted in Ditto Town for further updates!
Good mortereve! Come on in, the water's great!